Intro to scheduling and production
You can turn a broken-down script into a shootable plan in FilmKit. You schedule scenes onto shooting days, publish a call sheet for each day, and keep track of the places, resources, and money the shoot needs.

The schedule
The Schedule is a calendar of everything that happens during production. Each entry is an event: a scene you're shooting, a lunch break, a company move, a meeting, or a preparation task. You see the schedule by day, week, or month, or as a list of shooting days with the scenes that aren't scheduled yet beside them. See Build the shooting schedule.
Everyone with edit access works on the same schedule, and changes appear for everyone as they're made.
Boards and calendars
A board is one version of the schedule, with its own shooting days and events. Keep a second board to try out a different order without touching the plan your crew follows. One board is active at a time, and call sheets are always published from the active board.
Calendars are color-coded layers inside a board, such as a main unit and a second unit. Every event belongs to one calendar.
Shooting days
A shooting day is a numbered day of the shoot with a date, a title, a location, and the weather. FilmKit numbers the days for you and renumbers them when you add or delete one. See Set up shooting days.
Call sheets
A call sheet tells the cast and crew where to be and when on a shooting day. FilmKit builds it from the day's events, and you add notes and adjust call times. When it's ready, you publish it and send it to the people working that day. See Create and publish call sheets.
Reports
The day out of days report shows, for each cast member, which shooting days they start, work, hold, and finish. FilmKit builds it from the people you add to events. See Check the day out of days.
Locations and resources
Locations are the real-world places you film, with an address and map coordinates. They're different from the places in your story: one location can stand in for several story places. See Manage shooting locations.
Resources are the real things the production needs, such as a picture car, an animal, or a prop weapon. You record who's responsible for each one and when it's available. See Track production resources.
Locations, resources, and contacts can each have availability windows. When a shooting day falls in a window where something is unavailable or on hold, the schedule flags the conflict.
The budget
The Budget holds the production's costs as categories, accounts, and detail lines with live totals. You can keep several budget scenarios, compare them, and lock a version for review. See Build a budget.